﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using SlimDX;
using SlimDX.Direct3D10;

#if HD
namespace HDx.Core.Collada
#else
namespace ColladaLoader
#endif
 {

  public class Material {

    public string FName;
    public string FEffect;

    public Material() {
    }

  }
}
